Thursday, October 25, 2007

    Poll Results: Halo and Youth Ministry



    The results are in! We asked: Do you think video games like "Halo" should be part of regular youth ministry activities? You responded:


    • Sure, if it helps get teens in the door. 18% (11 votes)


    • Video games are fine as long as they are not violent. 51% (31 votes)


    • Video games have no place in youth ministry. We have better ways to use our time with youth. 20% (12 votes)


    • How about a game of Twister instead? 11% (7 votes)

    I have to admit I was in the 20% that said "no video games, no way, no how!" But I'm swayed by the 51% who do see ways video games can be a positive factor in youth ministry, much as a night of bowling or a hayride may be. At home I have one of those retro Atari game consoles that has a bunch of the ancient video games from the 80's. If you've got "Pong!" what else do you need?

    3 comments:

    Erin said...

    This was an interesting poll. I have found that video games (and my lack of knowledge of them) have been a good way for me to hang out with some of the youth. THey teach me something, I learn about them and their personalities...And then we go do a service project!

    jeremy zach said...

    Let me ask you this question: Is the video game approach more effective towards the male population or female population or both?

    Essentially what I am asking is that if a video game is import to the church can it facilitate community? Seemingly video games are very individualistic in nature.

    Erin said...

    At first it was mostly boys; eveyone would bring their controllers and plug in and take turns, advising each other (my youth group's pretty small.)
    Now, the boys and girls are both into it, sharing secrets of the games, and even age differences seem to be less of a deal.

    I wouldn't have predicted it, but it's actually turning out to have more to do with community than I thought it would. Plus with systems like Wii out there, there is more space for teamwork and interaction.
    One caveat: We only use it for a limited amount of time when there's a group gathered. That way everyone gets a turn, but it's not the whole point. I don't think I would advise that a whole program be built around it unless there was some kind of teamwork woven in.